Campagne |
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UIO LMdD DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - BAM |
Era |
Pd Âdh - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Langue |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Aptly named, the Rigid are a near unbreakable foe. They often form fall-back positions behind the battle lines. Many a time the Rigid have been sacrificed, delaying the enemy while the main force recovers and regroups behind their unyielding wall of flesh, bone and iron. Their role is hardly a glorious one and usually comes to an end jammed into a choke point against hopeless odds.
Special Notes: Due to their lack of weaponry Rigid can not attack the enemy. When attacked however, they retaliate with heavy strikes with the front of their shields.
Évolue à partir de : | Steppe Shieldbearer |
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Évolue en : | Steppe Stoic |
Coût : | 32 |
PV : | 50 |
Mouvement: | 4 |
XP : | 26 |
Niveau: | 2 |
Alignement : | chaotique |
ID | BM Steppe Rigid |
Capacités : |
shield bash contondant | 7 - 3 corps à corps | defend only |
Résistances : | |
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tranchant | 50% |
perforant | 50% |
contondant | 40% |
feu | 0% |
froid | 20% |
arcane | 0% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 2 | 40% |
Château | 1 | 60% |
Collines | 2 | 50% |
Eau peu profonde | 3 | 20% |
Eau profonde | 99 | 20% |
Forêt | 2 | 60% |
Forêt de champignons | 3 | 40% |
Gelé | 1 | 40% |
Impraticable | 99 | 20% |
Infranchissable | 99 | 90% |
Marais | 3 | 30% |
Montagnes | 3 | 50% |
Plat | 1 | 40% |
Récif | - | 0% |
Sable | 2 | 30% |
Village | 1 | 60% |